When colonising the New World or Africa it feels more like clicking on pop-ups and seeing “native” peoples reduced to caricature. When I’m dealing with the powers of Europe there’s a real sense of negotiating a diplomatic minefield and pulling off cunning masterstrokes. Colonisation is a lot better than it was in Victoria II, but still feels too disassociated from the historical picture it’s attempting to portray. Other areas don’t feel quite so successful. That’s obviously not terribly realistic and it feels quite ‘gamey,’ but it slots into the other systems of unrest, stability and religion just fine. I’m not sure what kind of incredible powers my lone missionary possesses, but he’s damn good because he can convert pretty much any province to full-on Catholicism given enough time. Maintain good relations with the Pope so you can get a corner of the world to call your own in the Treaty of Tordesillas.With so many different facets of national rule being simulated, it’s necessary for the title to make certain mechanics quite abstract.
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